Craft Priest Acks Art Craft Priest Adventurer Conqueror King

Barrowmaze I map, updated to Barrowmaze Complete

Today we started our Barrowmaze campaign, using the Adventurer, Conquistador, King System (ACKS). It was a blast! The system was very like shooting fish in a barrel to get used to for my players, and as usual it was a breeze to run as a Judge (AKA Dungeon Master).

We spent an 60 minutes and a half generating characters. This was a pleasant experience. Many interesting options, nonetheless little bureaucracy involved (unlike D&;D 3.xE). I had them gyre 3d6 6 times and arrange to sense of taste, and this yielded varied results - both have one ability score higher up sixteen, but 2 below 8. Boulderson is clumsy and not very charismatic; Rufus is a chip foolhardy. I gavew them full level 1 HP. They used their starting gilded to equip themselves well and hired a henchman - a Dwarf named Angus who is an apprentice Dwarven Fury, just all the same fights as a level 0 NPC for most purposes (Rufus' henchman).

Our Intrepid Heroes:

Boulderson - Level 1 Dwarven Craft Priest - played past Eliran

Rufus - Level 1 Dwarven Delver - played past Itai

+ Angus - Level 0 Dwarf - Rufus' henchman

Appropriate drinks!

Nosotros Venture Forth!

The two dwarves and their henchman came to Helix - a "boomtown" next to the famous Barrowmaze dungeon - to seek their fame and fortune. Boulderson is here to cleanse defiled tombs; Rufus is in for the gold. As dwarves, they came to the obvious place - The Axe and the Anvil, serving both as Helix'southward smithy and a Dwarven mead hall. The place was packed with dwarves, drunken and boasting about their deeds - past or future - in Barrowmaze.

Helix, as mentioned above, is a boomtown. Thus it has an unbalanced economy centered on Barrowmaze delving. All sorts of ne'er-practice-well types come to plunder Barrowmaze and employ Helix equally a base camp. Those who survive sometimes bring dorsum great treasures. On its own, Helix is a Village of 172 families and a Class-VI Market place - a backwater agricultural community. However, the influx of dungeon loot has skewed its economy. Persons from far-away, wealthier places to the East have involvement in such loot. They employ HHR Huffnpuff equally an agent, acquiring valuable pieces of art and gems for them for a commission. Even Mazzahs the Magnificent serves as an agent of sorts for remote patrons; he purchases magical items from adventurers which he sells to middlemen for a commission - which helps fund his expensive magical enquiry. Thus, adventurers tin can sell quite expensive loot in Helix itself, but purchasing expensive supplies usually requires a trip to Ironguard Motte, as well-nigh gold does not remain in Helix, except for the trading commissions. On the other hand, local businesses cater to adventurers - creating far more "drinking holes" in Helix than in the typical hamlet.


Yours Truly - the Estimate

Before long our heroes, bolstered past all sorts of drunken tales, marched off to Barrowmaze. Luckily, they encountered no opposition on the style in that location. Afterward this uneventful journeying they contemplated entering the primal mound (12), but changed their minds and set up out to explore smaller mounds.

They began with a looted tomb (iii) from which it seemed that previous grave robbers fled in a hurry, leaving behind a small golden band.

A sealed tomb (4) yielded a closed, undisturbed sarcophagus. Boulderson was not very keen on the thought of disturbing the expressionless, just the greedy Rufus managed to convince him to look away. The dwarves establish a wooden casket inside, shaped like a cute adult female; it held the remains of said woman, along with four flasks of perfume.

Emboldened by the previous easy pickings, they bankrupt into a larger sealed mound (16). The tomb held a central sarcophagus and a magnificent jeweled broadsword upon it. It also had the skeletons of six long-expressionless warriors standing in alcoves effectually its walls. Rufus and Angus rushed to the sarcophagus, coveting the sword. They grabbed information technology. The skeletons animated and attacked. Boulderson tried to turn them and failed. A long melee ensued, with both sides missing many of their blows. However, the Craft Priest, Boulderson, was not so lucky. Two lucky strikes by a skeleton felled him. At 0 HP, he was mortally wounded. Rufus, who is skillful in Healing, bandaged him the next round. He was lucky to stay alive, albeit with a lame leg (penalty to AC and halved motility rate). Rufus and Angus then proceeded to defeat the skeletons, sustaining very serious injuries simply surviving.

Itai (right) and Eliran (left) set for chance!

Rufus - with his keen Dwarven eye and Delver skill - and then found the hidden door leading down into the dungeon (room 81). He tried to sneak but failed; the noise animated several Fossilized Skeletons in the room beneath, and he ran back to the mound, sealed the hugger-mugger door helped Angus carry the wounded Boulderson, and ran as fast as he could abroad from the mound.

Back in Helix, the dwarves negotiated with HHR Huffnpuff, the sly halfling banker. The decided to postpone the sale of the ring and perfumes until afterward they get Boulderson healed, though they did reach a sort of agreement for its auction. Then they sold the magical jeweled broadsword to Mazzahs the Magnificent for the unimaginable sum of 500pp, which they though was a huge sum of money - not knowing that its value is one,000pp.

Loaded with platinum, they made their way to Ironguard Motte, where Begetter Fergus - a level ix Cleric in my version of Barrowmaze - cast Restore Life and Limb on Boulderson. Again, the lucky Craft Priest paid only a small price for his about-death feel - just recurring nightmares (a sleepless night on a roll of 1 on 1d6).

XP was wonderful and Angus reached level one - as a Dwarven Fury! The two other dwarves are virtually one-3rd of their way to level 2.

All in all - wonderful fun! Eliran remarked: "This game brought me 20 years back!"

OSR FTW!

Oh, and the local Dragon was out and about besides!

Our local (wild) Painted Dragon - Stellagama stellio stellio

alexanderjoat1981.blogspot.com

Source: http://spacecockroach.blogspot.com/2017/11/barrowmaze-play-report-of-swords-and.html

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